GIGABLAST - GOLD EDITION LOADING FROM REAL MEDIA (If transferred): DISK: Type in LOAD "*",8 then type in RUN. The TND Intro will run. Once you are done with the intro. Press SPACEBAR to decrunch the main loading picture. Then press SPACEBAR or FIRE (In joystick port 2) to decrunch and run the game. Also included on this D64 is a tape master. You can use this program to stream the game to a real C64 tape deck. TAPE: Insert your tape into your tape deck, press SHIFT+RUN/STOP then wait for the program to load. Load errors are usually indicated by showing a red border. If this persists, rewind tape slightly then press play to continue loading. After loading successfully, PRESS SPACE on the loading picture to decrunch and run the game. COMPATIBILITY Due to compatibility issues. GIGABLAST - GOLD EDITION only runs on PAL machines. The scroller framework is NOT compatible with NTSC machines. THE GAME: MISSION DIRECTIVES: You have been selected to test the GIGABLAST -- a devastating new superweapon. Fly the aircraft and drone across the robotic testing field, and take out as many machines as possible. INSTRUCTIONS: You control a ship firing lasers, plus a drone which drops Gigablast plasma bombs. Your ship or your drone will be awarded an extra life for every 10,000 points scored. When you come across laser barriers, be careful! They can destroy your ship, but the drone will only be stopped by it. Whenever a green arrow appears on the ground, a hostile force-field will prevent normal flight. You have to pull your ship forward to break out of the field. HINTS AND TIPS: - The Gigablast plasma bombs are slow. If you time their firing, they can cause more precise destruction. - The closer the drone comes to an enemy, the faster it can inflict serious damage. - Some enemies are worth a lot more points, but they are harder to beat. - If an enemy gets past your ship, it can shoot you in the back. - When you come across a large boss robot, shoot the weaker parts before you aim for its core segment. - Avoid the laser barriers at all costs! - Try to keep the drone alive for as long as possible, it will be invaluable later on. - On later levels, avoid crashing into tower blocks. (Hint: They cast large shadows...) - Look out for the mystery bonus item... and the invisible Red Robot! CREDITS: Game design, graphics and sound effects by ALF YNGVE, using SEUCK by Sensible Software Additional programming by MARTIN PIPER and RICHARD BAYLISS IRQ Tape Loader system by MARTIN PIPER Tape Streaming tool by DANIEL KAHLIN Loading bitmap by IGOR ERRAZKIN (Modified slightly by RICHARD BAYLISS) Thumping 80's/90's style house beats by RICHARD BAYLISS (C)2019 ALF YNGE and THE NEW DIMENSION Published by http://tnd64.unikat.sk DISCLAIMER: This software is PUBLIC DOMAIN software. This means that you are welcome to copy this production for FREE. NO part of this production is ALLOWED to be sold in any PHYSICAL or DIGITAL form, by all means without PERMISSION from the original authors.