# SABOTEUR 3D

A 3D recreation of Spectrum classic "Saboteur" by Clive Townsend and published by Durell Software.

Programmed by Stephen Smith (stephen.carlylesmith@googlemail.com), with the original Saboteur data and graphics kindly provided by Clive Townsend himself!

Gameplay Video: https://www.youtube.com/watch?v=MXpLcU_jFXY


## Controls
* W, A, S, D and mouse.
* LMB - Shoot
* Space - Jump/climb
* Esc - quit


## Gameplay
* You must find the disk and then escape using the helicopter within the time limit.
* For extra reward, if you find the bomb first, you will automatically place it when you then pick up the disk.
* When you find the disk, the countdown will stop (unless you placed the bomb!).
* You have an infinite supply of shurikens.


## Options
* You can invert the mouse up/down controls, if you're one of those weird people that prefer it like that. :)


## Running on a Mac
Since the app is not signed for a Mac (I don't have a Mac), it shows "Application from unidentified developer" or even "Application is damaged and cannot Be opened" on first start. Try to open you game with Ctrl+Right Click and then Open. If it's not helping, open Terminal, enter "sudo xattr -cr /Path/To/MultiplayerSplat.app" and then open your game.  More details here: https://support.apple.com/en-gb/guide/mac-help/mh40616/mac and here: https://appletoolbox.com/app-is-damaged-cannot-be-opened-mac/


## Credits
* Original game design and map data by Clive Townsend
* All 2D graphics and textures by Clive Townsend
* Human & dog 3D models by Quaternius https://quaternius.com/
* Water splash sfx from https://opengameart.org/content/water-splashes
* Footsteps taken from https://opengameart.org/content/4-dry-snow-steps
* Helicopter model by https://sketchfab.com/blueskinrulez taken from https://opengameart.org/content/rescue-helicopter-low-poly
* Jump sfx by Dan Knoflicek taken from https://opengameart.org/content/jump-landing
* Background ambience by gryc taken from https://opengameart.org/content/background-rumble-noise
* Music by Dan Knoflicek taken from https://opengameart.org/content/most-critical
* Arcade machine taken from https://opengameart.org/content/lowpoly-arcades
* Victory and defeat music by Robot Sound Factory (www.littlerobotsoundfactory.com)
* Dog running sfx taken from https://opengameart.org/content/dog-running-0
* Dog growl sfx taken from https://opengameart.org/content/dog-growls
* Walking sfx taken from https://opengameart.org/content/foot-walking-step-sounds-on-stone-water-snow-wood-and-dirt
* Shooting sfx taken from https://opengameart.org/content/chaingun-pistol-rifle-shotgun-shots
* Death sounds taken from https://opengameart.org/content/11-male-human-paindeath-sounds
* Thanks to Mikhail Sudakov for help on running the game on Macs.


