
Maziacs PC
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The following text is edited excerpts from the original game

To succeed you will need to run through a complex maze, collect a box of treasure, and then return.

A whole new maze is generated for each adventure.  The distance to the treasure varies, but is never short.  Randomly placed in the maze are swords, prisoners and bowls of food, all to help you in your search.

There are also many MAZIACS - they are slightly less helpful.

Prisoners can show you the route to the treasure or, if you already have it, the way back to the start.  The route only lasts for so many "moves".  You then need to find another prisoner.  The route is shown in yellow.

Having a sword will enable you to kill a maziac, but after a fight you will need another.  Fighting maziacs without a sword will probably kill you.  If you are sitting down, any attacking maziac will ALWAYS send you to your maker.

Maziacs are the guardians of the treasure.  Although they know where you are, they're not intelligent enough to find any but the most direct route to get at you.  Sometimes their behaviour is unpredictable.

View will show you more of the maze, and helps to locate swords etc, but although maziacs can still move, you can't!

Running through the maze and fighting maziacs uses energy.  Eating food will increase your energy (first find the food!)  If your energy runs out then the adventure ends in a quick death by starvation.  Your energy meter will be to the right of the screen.

The treasure will be at least 200 moves from the start.  You can't carry the treasure and a sword.  You can swap sword and treasure at any time.  Killing rather than avoiding maziacs on the way to the treasure will help (a bit!)

The end comes with death or glory, and you are racing against the clock!  There are five difficulty levels, which varies the size of the maze and the number of goodies and maziacs.

To pick up treasure or swords, to ask a prisoner the way, to eat food, or to attack a maziac, just try to move into the space they occupy.

Control is with cursor keys (or joystick) and SPACE for the map view.



Maziacs PJ
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The aim of the game is identical, but a few changes provide a different challenge.

The prisoners have all been removed, and replaced by compasses - these will tell you the direction to your goal, but solving the maze is down to you!

Trees / bonsaii trees now grow in the maze and provide an unpassable barrier.  They can, however, be removed using the alternative weapon (axe or nunchucks) but, as in the original, these weapons can only be used once.  The sword, alternative weapon and treasure are all interchangeable at any time.

Since you have to solve the maze yourself, the maze is slightly more open plan - there may well be multiple routes to the treasure.  This also means that it is easier for the maziacs to get at you!



All code (C)opyright PJ 2002

All graphics (C)opyright PJ and Ric Lumb 2002
