README


I am happy to receive feedback via FB or John@appyappster.com

If anyone want to upgrade the graphic feel free to do so, the BMP can be edited directly,
The sprite data was done in UDGEEDNext (David Saphier), but is embedded in the code
The code is done top to bottom, dirty and not optimised at all.


FlappyNext - beta 2 (6thAugust 2018)
Should now run on a Real Next
More accurate collision detection
Bigger Gaps
Softer Flying.


FlappyNext - beta 1 (5thAugust 2018)
first public release, no one has played this except me and my kids. There will be issues.
Everything is there that I wanted to implement a week a go is done, anything else is bells and whistles.


















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Created by John McManus
with much help from ZX Spectrum Next Facebook group (https://www.facebook.com/groups/specnext/)
 and Z80 Assembly Programming On The ZX Spectrum (https://www.facebook.com/groups/z80asm/)
SFX borrowed from works by Paul 'Sidman' Hesso;

Other routines borrowed from Michael Flashware + ScrollNutters Folds :)

If you are looking for an example of how to code, just close this now.
While I am working on a high quality game (Monkey McGee) with Simon Butler and Paul 'Sidman' Hesso, 
I wanted to give something back for people  to play on their next
I wanted to do something quick, this has taken about 1 week to develop in my spare time, (est 16 hours)
I wanted to look at different coding process so I could use them in MMG, therefore a Flappy Clone.
Thanks to Mike Dailly for allowing me to use cspect as part of the distribution


