BRAVESTARR (TM) New Texas, a hard and unforgiving planet, home to the largest Kerium Secums in the Galaxy. Kerium the single most important substance in Earth's Empire - drivnig the heart of the interstellar drive. Since the discovery of Kerium, the planet has attracted hordes of prospectors in their attempt to gain opportune riches. As well as the prospectors with good intentions there are as many with less honourable morals. Soon corruption and terror had fast overtaken New Texas and it all seemed to originate with one man, TEX HEX, and his hordes of evil friends. Evil attracts evil and Tex Hex was no exception - he is under the grip of the spirit Stampede. Stampede, a remnat of the dark past of New Texas - before even man took his first steps towards evolution - there were strange Bronosaurs roaming the rugged landscape. Their eventual extinction left only bones and fossils, preserved in the desert sands. Stampede's aim is to bring life to the ancient bones and once more reign supreme over the planet. His one way to do this is to extrude the magic sequence from the ancient Indian Shamen. Stampede has captured Shamen and has him in his grasp. The good Marshall Bravestarr - brought through childhood by Shamen himself - takes on the mission of his rescue. Alone, armed with his blaster and his wits, he sets out to take on Tex Hex destroy Stampede and free Shamen. As the courageous Marshall Bravestarr, patrolling the wastes of New Texas, your task is simple: Save your friend Shamen from the evil clutches of Stampede and save New Texas from his total domination. In your quest you must dodge and destroy the evil friends of Stampede and Tex Hex. Entering the bars and other buildings of Fort Kerium where you gather the information and solve the clues to lead you to the final encounter with Stampede. Information is not easy to gain, so exchange gathered objects for money can be used as a bribe in the seedy bars of the Fort. Travel to locations revealed on the map on your saddle rocket to explore all of New Texas. (Look out for amulets, left by your adversaries which increase your firepower or hold time for a few seconds. Over the nine days of your quest the Sun will rise and set many times - watch out for large bombs which REALLY DO KNOCK THE DAYLIGHTS OUT OF YOU!!! SPECTRUM - Joystick (Sinclair interface) or Keys CONTROLS: UP = Q, DOWN = A, LEFT = N, RIGHT = M, FIRE = SPACE, PAUSE = P AMSTRAD - Joystick or keys, UP = A, DOWN = Z, LEFT = <, RIGHT = >, FIRE = SPACE, PAUSE = ENTER, ABORT = ESC. COMMODORE 64/128 - Joystick in port 2 Enter a building by running to a dorway and pushing up or down, then follow the options selecting them with the FIRE key. Mount your saddle rocket by pushing up or down when standing in front of it. Remember your saddle rocket is always where you left it. Loading Instructions CBM64/128 Cassette: Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette recorder. CBM64/128 Disk: Type LOAD "*" 8,1 and press RETURN. Game will load and run automatically. SPECTRUM +3 Disk: Insert disk, turn on the computer and press ENTER. Game will load and run automatically. AMSTRAD CPC Cassette: Press CTRL and small ENTER keys. Press PLAY on the cassette recorder. AMSTRAD CPC Disk: Type RUN/STOP and press ENTER. Game will load and run automatically. (c) Copyright 1987 by Filmation Ltd. All rights reserved. Marshall Bravestarr, Tex Hex, Shamen, Thirty Thirty, Judge JB, Stampede, Fort Kerium, Starr Peak and the Broncosaurs and the distinctive likeness thereof are trademarks of Filmation Ltd., and are used with permission. Manufactured and distributed under license from Filmation Ltd by Go! Media Holdings Limited, 2/3 Holford Way, Holford, Birmingham B6 7AX. Tel. 021 356 3388 Copyrights subsists on this program. Unauthorised, broadcasting, diffusion, public perfomrmance, copying or re-recording, hiring leasing, renting and selling under any exchange or repurchase scheme in any manner is strictly prohibited.