Harken witches everywhere, take the challenge - if you dare, Tomorrow night, 'Tis Halloween, when only one shall be Witch Queen, Six ingredients thou must take, and in the cauldron boil and bake, Juice of toad, eye of newt, wing of bat and hemlock root, Mouldy piece of splintered bone, found from deep in musty tomb, Molten lava, cooled awhile, taken from the smoking isle, Then the spell shall be at hand, to rid the pumpkin from the land. This is a nice arcade platform game mixed with flight episodes. Spectrum version, however, suffered several major flaws, including hurrieldy ported grafics, absence of magic to collect and quite crude collision model requiring advanced Willy platformer skills. Below the ground, wrong move costs a life, with no extra lives or energy, and the monsters can hinder a lot at times, especially while walking. Being one of the first games ever loaded for me, it was always a challenge, which I had to overcome with infinite lives eventually. Always wanted to do something about its nightmare skill level. Now we have the improved graphics and average skill level deprived of most of the gameplay nastiness, though it adds something quite new to the challenge, to be of fun. The Saints Day, great and awesome (for witches that is), can itself hinder your progress. As the moon sinks, so does the Halloween magic. Good news: nasties would trouble you less. Bad news: your magic power capacity would lessen. Good news again: you fly so quick that you would hardly notice the time passing away when above ground, just do not dally below: it is in, look around, grab everything and out again. Bad news again: the flight costs magic now, which can only be replenished in the caves. The only way to rest is to land on the ground, where no nasties are coming to get you. Mind that volcanos are not as harmless as they seem. If you dally long enough, the lava will fall on your head. There are several other predefined levels, including original classic, or you could customize the difficulty details. - Brooms limit costs you brooms when out of magic. You have eight brooms to start with, and only one extra can be found, though it really sweeps. Beware. It is heavily guarded. - Magic limit costs your broom magic. It us used to kill the nasties (shooting gives more points and costs less than close fight) and to fly. The discharged broom is useless. Magic can be found below ground, though you may need to find an entrance, and the right key to the door lock, to reach it. Magic is no use in water and especially in lava. - Broom age limits the height you can fall from without risk of breaking the broom. Falling on something instead of falling flat down could cost the energy, but save you still. - Clumsiness causes you to fall off edges in the caves below. The witch which is not that clumsy can run to the very edge, thus jumping farther and landing better. This is done running only. Stop at the edge for a moment, and you would fall as usual. When mastered, this new skill becomes quite a blessing, allowing you to stand or fall at your will. Beware. Do not try anything of the sort near the crypt columns. The only good behaviour near the column is to walk solemnly by. - Cowardice lets nasties attack you sooner. It may cause everthing to fly straight at you, before you can defend or fly away. - Bad sight prevents you from finding the magic sources and replenish your broom magic. They can be usually found at some far shelves, where chest or pot vital for your success could also be. - Wet weather causes your broom to lose magic in the skies. Gather some key quick and do not forget to nick the magic power now and then from the crypt or from the den. - Sloth causes you to waste much time in caves, resulting in some gameplay changes closer to the end, the worst being less magic capacity of the broom. Could be fatal eventually. - Challenge is the sum of all. The award would be due to it. Adjust it for the predefined level setup. The classical game setup is close to the top challenge, save for Sloth and Wet. Mind that Brooms limit and Magic limit can be disabeld for easy challenge only, so you may need to disable other parameters or lessen the challenge first. And if the challenge is witch at least, you may watch the final cut after its completiion. Intro is controlled by cursor. Cursor is controlled by mouse or joystick or keys QAOP and space. Besides: - key T toggles the tune in intro (and final cut), - key J toggles the Kempston joystick in intro, - key M toggles mouse in intro, - key G starts the game. Game objectives: - Fly around, locate and collect the scattered four keys, and find the corresponding coloured entrances. - Enter underground, locate six spell ingredients and bring them, one by one, back home. - After finishing the spell, fly to the pumpkin's cave nearby. - Go to the cave end, repelling the pumpkins with the new spell power, and collect the golden broom. Game lost regrets: Thy quest has failed, do not dismay. Thou may succeed another day. Reach the pumpkin's deadly room and win thyself the golden broom. General tips: - You can only land on flat, grassy glades like one near your hut. - You may take off any surface clear enough, even amid tombstones or pumpkin hills. - Look for the keys near the landing glades (in the lower left screen corner). Their locations change every game. - Try to fly a screen over quickly, with max horizontal speed, evading nasties with alterating altitude to save magic. - If the nastie chases you from below, it can't be shot, but you may still reach the screen edge sooner, while gaining altitude. - Shoot the nasties only if they seem to cross your path and hinder your horizontal movement. - You can shoot diagonally. Shot nastie costs less magic than rammed one. - Landing and walking leaves you defenceless, just reach the key or entrance as quick as possible. - If you take off or otherwise dally on the screen with nasties, fly to any screen edge, then you may return to find them gone. - The radiating objects in the underground are collectable. - You may not carry more than two spell ingredients at a time. Return to the hut to free the hands. - You may not pick up the lava without a pot, or the bones without a casket. These two extend your inventory space, but their locations, like that of keys, vary. - All the spell ingredients can be found on the main courses through the underground, but you may need to try the sideways, rarely visited chambers for the pot and the casket. - Avoid hitting any objects while jumping. Depending on the collision, you may continue the jump trajectory, or you may fall straight down. - Slight hit of an object when landing on the platform could result in a fall off the platform. Try jumping later to land farther and making a sure hit, with a fall down on this platform. - Sometimes it is better to walk to the edge and ram the nastie to prevent it from spoiling the precise jump. - Landing on top of the object with the controls released causes a fall down. - Sometimes you can take a shortcut, then jump on top of the nastie and jump off its top, to reach higher. If this fails, go back an return to find the nastie respawned. - Watch the moving stones turnarounds, jump onto them and continue walking with them, then jump at the other side. - Study or chart the screen edges. Some require to jump as far as possible (even a bit after crossing the screen edge), some suppose a back off before jump, or a walk-off-edge. - Losing the broom underground sees you starting from some certain platform on the screen. It can take a longer walk then, but is especially dangerous at the ingredients screens. Strategy: - There are two red doors (almost adjacent) leading into volcano depths. Do not mistake the convenient entrance for the exit, the lava object is near the latter. - The crypt (gray door) and the cave (purple door) both seem to offer useful objects near the entrance, though you would need to go down through the maze first to reach them. - The cave contains three ingredients, one straight near the entrance. To avoid crossing the cave twice, leave this easy one for later, or take it and exit at once, returning with empty hands. - The crypt contains two ingredients (including the bones) and a pot. The volcano contains only lava and a casket. Thus one of them is supposed to be crossed twice. - If the good jump allows to reach the lava from the volcano exit, then it is better to start for the casket, then cross the crypt, and finally get the lava, saving the second volcano pass. - The best game setup is with the casket near the lava. It is sometimes possible to not cross the volcano at all, getting everything through the backdoor. - The worst game setup (when magic springs are present) is with the pot near the crypt entrance (robbing you of easy magic) and the casket near the first lava pool (a long run for the first spring). - The hemlock in the cave, the bones in the crypt, the lava in the volcano are precariously placed at the ends of the long paths. A mistake may result in a full circle retrace for another chance. - Before reaching these, you must pass the same screens at a lower ground. Mind the right platform position. - When passing the cave below and to the right, going up and returning leftwards, watch for the rising platforms. Jump at the edge of the screen as far as possible to reach the hemlock. - When passing the crypt all the way down, and then back up, watch for the rock moving by the pillar. Cross it, then jump at the edge of the screen as far as possible, jump continuosly for the bones. - When passing the volcano and rising back up, there come alterating sideways passes. When you reach the shaft top, back off and jump left from the last platfrom's right edge for the lava.