Cybernoid II (c) 1988 Hewson Consultants Ltd -------------------------------------------- SCENARIO The pirates have returned in a new Battlestar, even more fearsome than the last and have gain plundered the Federation storage depots. As you did such a good job last time you've been commisioned once again to retrieve the stolen cargo. You've been given an all new ship and a bigger arsenal of weaponary but the task will be just as perilous. LOADING INSTRUCTIONS Spectrum Cassette 48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 128 with cassette player, ZX Spectrum +2. You are advised to disconnect all hardware from the rear edge connector with the exception of your joystick interface (if any). When using a Sinclair Unterface 2 or the ZX Spectrum +2 plug the appropriate Joystick into port 1. Unless using a ZX Spectrum +2 connect a cassette player to the computer in the usual manner. ZX Spectrum +2 and 128 users should select 48K mode. Rewind the cassette if necessary, enter LOAD"" on the computer keybopard and press the ENTER key. Press the PLAY key on the cassette player. The game takes a few minutes to load. Spectrum Disc You are advised to disconnect all hardware from the rear edge connector with the exception of your joystick interface (if any). Place the disc into the drive and press the ENTER key. CONTROLS Default control keys are as follows or use a joystick: O ............ LEFT P ............ RIGHT Q ............ UP SPACE ........ FIRE PAUSE ........ PRESS CAPS SHIFT & SYMBOL SHIFT To abort press 5, 6, 7, 8, 9 and 1 simultaneously. GAMEPLAY When a pirate craft has been destroyed it will drop its cargo of stolen objects. Manoeuvre your ship over the object to retrieve it. Certain objects will alter the appearance of your ship; these objects offer external weponary that can be utilised on difficult screens. Occasionally, when a pirate craft is detroyed it will drop a yellow canister. This canister when retrieved, will increase the amount of the currently selected weapon by one. DISPLAY PANEL From left to right the display panel selections are as follows: 1. Displays the number of ships left. 2. The top number shows your current score. The bottom number shows the value of cargo you have retrieved on the current level. 3. Displays the current weapon mode in text. Number on the left shows the amount of the current weapon that you have. Number on the right is the maximum storage capacity for the current weapon. 4. The coloured graph gives an indication of how much time you have to reach the end of level depot. When the graph has totally disappeared your time limit has expired. WEAPON MODES Keys 1, 2, 3, 4, 5, 6 or 7 select your ships weapon modes: 1 ............ BOMBS - Destroy large defence emplacements. 2 ............ TIME BOMBS - These, when left at strategic points, explode a seconds after release. 3 ............ DEFENCE SHIELD - Temporarily render your ship invincible. 4 ............ BOUNCE BOMBS - Bounce around the screen destroying any emplacements they touch. 5 ............ SEEKER - Tracks down its quarry. 6 ............ SMART - Detroy all emplacements on the screen. 7 ............ TRACER - Follows the edge of the screen destroying all emplacements in it's path. Hold FIRE button down to activate the selected weapon. CREDITS Designed and written by Rafaelle Cecco. Commodore 64 version by Nick Jones. Graphics by Hugh Binns Music by Dave Rogers (Spectrum and Amstrad) and The Maniacs of Noise (C64). Produced by Paul Chamberlain. (c) Hewson Consultants 1988 The program and data are copyright and may not be reproduced in part or in total by any means without the written permission of Hewson Consultant Ltd. All rights reserved. No responsibility is accepted for any errors. Our policy is one of constant improvement. Therefore, we reserve the right to modify any product without notice. Hewson Consultants Ltd. 56b Milton Park Milton Abingdon Oxon OX14 4RX Complete Instructions typed in by Paul Thompson, March 2003