The Dizzy Collection (Codemasters) Typed up by Blughes ----------------------------------------------------- LOADING INSTRUCTIONS First find the cassette tape which has the name of the game you want to load printed on it. Then place the tape in your cassette recorder with the name of the game you want to load facing upwards. If the game is the first game on the cassette simply follow the instructions below. If the game is the second game on the tape then either fast forward the tape to correct the position or if you cannot find the correct position then simply load the first game. stop your cassette recorder. switch off your computer (make a note of the tape counter for future use). and then load the second game. SPECTRUM 128k users press ENTER to load Fantasy World, Fast Food and Magicland. l28k users select 48k mode to load Dizzy & Treasure Island Diny then follow the 48k users instructions below. 48k users: press LOAD"" press ENTER note: The load command is on the J key. There is no space between the quotation marks Load Errors? If you keep getting load errors try adjusting the volume control on your cassette recorder. All cassette recorders are different so try all settings, eg low, medium & high settings. If you still have problems you may need to adjust the “azimuth" setting on your cassette recorder. (You can buy special kits to do this at your local computer shop). AMSTRAD Amstrad CPC 464: type RUN" press ENTER Amstrad CPC 664 / 6l28: type ITAPE press ENTER type RUN" press ENTER Load Errors? (see Load Errors? "spectrum" above) COMMODORE 64 Type LOAD press RETURN note: Commodore 128 users select C64 mode NOTE YOUR TAPE COUNTER! DIZZY START ________ FINISH ________ TREASURE ISLAND DIZZY START ________ FINISH ________ FANTASY WORLD DIZZY START ________ FINISH ________ MAGICLAND DIZZY START ________ FINISH ________ FAST FOOD START ________ FINISH ________ Dizzy strutted about, pacing up & down his little Treehouse. He was bored with a capital B! Once upon a time, Katmandu, a small county of Zakeria, had been THE place to be - Eggciting wasn't the word! Alright, horrible old wizard Zaks used to be a bit of a meany but it was much more exciting than watching Daisy knit old uncle jock McDizzy a kilt. Dizzy wanted a new adventure. Little - known to him he was going to get one. Zaks was not as dead as Dizzy thought, in fact, he was alive and kicking and planning out his most dastardly plan yet. gonna finish those Yolkfolk if it's the last thing I do!" Zaks yelled. A little time later... Zaks’ plan had worked, well almost. He cast Character Transforming spells over all Dizzy’s friends - Daisy, Dora, Dylan, Denzil & Grand Dizzy - turned into strange creatures and other weird things. For example poor old Denzil, who thinks he's so cool, was frozen solid in a huge lce Block! Then Zaks teleported them all to Magicland. Dizzy must find his friends, turn them back to normal, and send each of them back to their cosy Tree Houses back in Katmandu. Dizzy will encounter all sorts of strange creatures and places in MagicLand. The Queen of Hearts, Prince Charming, Cheeky Monkeys, Giant Trolls, Game Genies, Excalibur the Kings Sword, Creepy Ghosts, Sharks, Huge Rats, Volcanoes, Hades, the Good Witch Glenda, Monoliths, Weirdhenge, Vampira - Zaks’ evil step - mother in the Ice Palace and many more mysterious & wonderful creatures and places. Good luck Dizzy! CONTROLS Press SPACE or FIRE to start the game. Z WALK LEFT X WALK RIGHT SPACE / RIGHT SHIFT JUMP ENTER / RETURN PICK UP / DROP / USE Q QUIT Use Z, X or K, M orjoystick to select an object from the inventory (List of what is being carried). Commodore 64 users plug joystick into Port 2. HINTS Dizzy has 3 lives and an energy bar for each life. Some things will kill Dizzy immediately. Some other things will hurt him. making his energy go down. He can replenish his energy by picking up valuable Diamonds. Banish Zaks forever and return Dizzy to Zakeria. Dangerous things include: Fire & Water and nearly everything else! MAGICLAND DIZZY'S HELP LINE 0898 555 096 If you cant get any further in this game and would like us to give you Hints & Tips on how to solve all the puzzles just phone the number above. Please don't phone unless you really get stuck & make sure you get permission from the person who pays the phone bill first! Calls cost 33p per minute during off-peak times and 44p per minute at all other times. UK only. TREASURE ISLAND DIZZY Dizzy was looking forward to the round-the-world cruise he’d booked up for. When he told the other YoIkFOIk about the good deal he found, they wondered just what lay ahead of him... Dizzy enjoyed the cruise at first although there were far too many pirates on the ship, the Grog was watered down, and he didn't even know what a mainbrace was, let alone how to splice it! The captain, Long john Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters. He was well balanced - he had a parrot on one shoulder and a chip on the other - and he had a wooden leg which he acquired when he fell out of his pram as a kid. Anyhow, their quaint little man war found itself in still waters one sun-soaked afternoon, and thought he would organize a game of cricket on the aft deck In a fit of blinding stupidity he used spare leg collection as makeshift stumps, and when they were lost overboard he was made to walk the plank! That was how he came to find himself gently poaching on the sileng sun-kissed beach of a seemingly deserted Island... He had to somehow find a way back to the YolkFolk and lodge his compensation claim with the travel agent... CONTROLS Z WALK LEFT X WALK RIGHT SPACE / RIGHT SHIFT JUMP ENTER / RETURN PICK / DROP / USE Q / RESTORE QUIT Commodore 64 users - plug joystick into Port 2 HINTS - Be careful in the water - everyone knows that eggs are air breathers! - Don't wind up fried... be careful of fire! - The wildlife is dangerous. Dizzy looks good enough to eat... - The old chest makes a good step in the right place... There are two ways to complete the game... Solution I - Tricky - Find a way off the island and back to the YolkFolk. Solution 2 - Very Tricky - There are THIRTY pieces of gold hidden on the island; find these before making good your escape... some of these are very well hidden! GOOD LUCK! DlZZY’S TREASURE ISLAND HELPLINE 0898 555 091 If you can't get any further in this game and would like us to give you Hints & Tips on how to solve all the puzzles just phone the number above. Please don't phone unless you really get stuck & make sure you get permission from the person who pays the phone bill first! Calls cost 33p per minute during off-peak times and 44p per minute at all other times UK only. FANTASY WORLD DIZZY STORY DIZZY & DAISY strolled through the enchanted forest without a care in the world... BUT SUDDENLY the Evil King's trolls seized poor Daisy! She was sent to the Wizard Weird's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest dankest of the King's Dungeons in the bowels of Fantasy World. DIZZY was frightened! Who knew what fate awaited him... and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give to his teacher to escape detention and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind... But DIZZY can't do everything on his own... you must help him! CONTROLS Z WALK LEFT X WALK RIGHT SPACE/RIGHT SHIFT JUMP ENTER/RETURN PICK UP/DROP/USE Q/RESTORE QUIT Use Z. X or K. M or joystick to select an object in the inventory (List of what is being carried). Commodore 64 users - plug joystick into Port 2 HINTS The objective is to rescue Daisy. but as you'll discover there’ll be a further mission should you complete that. You have 3 lives. Be careful in water - everyone knows that eggs are air breathers! Don't turn into a fried egg - avoid fire! The wildlife is dangerous - Diny looks tasty... The inventory (List of Objects Carried) Pressing PICK-UP takes you to the inventory. If you were standing next to an object then Dizzy will automatically pick it up and assume you wish to leave the inventory without dropping anything. But if you were not standing next to an object then the top object being carried will be selected for dropping. Exit the inventory with the DROP/USE key which will drop or use the selected object. You can change the automatic selection by using left & right or up & down. GOOD LUCK YOU'RE GOING TO NEED IT DIZZY's FANTASY WORLD HELP LINE 0898555 078 If you can't get any further in this game and would like us to give you hints & tips on how to solve all the puzzles just phone the number above. Please don't phone unless you really get stuck & make sure you get permission from the person who pays the phone bill first! Calls cost 33p per minute during off-peak times and 44p per minute at all other times. U.K. only. FAST FOOD Dizzy's back In Fast Food, Dizzy must run around mazes loadsa food - chickens, burgers, pizzas, milkshakes - but there's a complication... look out for these monsters... BONZO He's slow and stupid, but he could catch you if you don't keep an eye on him. Bonzo is GREEN. WIZZA He's fast, but not too clever - run if he follows you, and he'll probably take the wrong turn at one of the junctions. Wizza is YELLOW. PIPPA She's cute and deadly - she's dead clever, but if you're quick you can outrun her. Pippa is ORANGE. FIDO He's dead sneaky - he'll try and head you off at junctions, so you should watch him carefully! Fido is BLUE. As well as KETCHUP, MUSTARD, RELISH, MAGIC BOOTS and more! CONTROLS SPECTRUM / AMSTRAD COMMODORE 64 Z WALK LEFT JOYSTICK LEFT X WALK RIGHT JOYSTICK RIGHT M WALK DOWN JOYSTICK DOWN P PAUSE F3 (F5 to CONTINUE) Q QUIT RUN/STOP Commodore 64 users plug joystick into Port 2. Press FIRE to Start game. Move joystick up and down to select starting level, then press Fire. Press Fire to start each level when it says "Get Ready". Spectrum and Amstrad users press L to change the level that you start at. You can start anywhere between I (a piece of cake) and level 20 (getting tricky!) Press SPACE or FIRE on your joystick to start the game. You get a 50 point bonus for finishing a level. After every third level completed there is a cartoon to watch and you're given an extra life. On higher levels there are thin hedges that only Dizzy can go thru which are obviously useful. There are also dead hedges which Dizzy can kick down if he gets a good run up. If you find a way to beat a level, chances are that it will work next time too. For anyone clever enough to reach level 30, there's a big surprise!!! WHAT YOU'LL FIND IN THE MAZES... Dizzy musty eat all the food in a maze so that he can move on to the next level. Watch out for... BURGERS are blind, so they travel around the maze not knowing where Dizzy is‘ This makes them easy to eat. CHICKENS DON'T want to be eaten. They're fast and will run away from you! The only way to catch them is to head them off. PIZZAS don't mind being eaten - that's life when you're a pizza. They are fairly easy to catch. MILKSHAKES are the easiest of all - they want to get drunk. they actually come to you! Sometimes other mysterious things fall into the maze, like MAGIC BOOTS which double Dizzy's running speed. You'll have to think fast, but you can outrun everything. RELISH (in a GREEN bottle) slows down the monsters. MUSTARD (in a ORANGE bottle) freezes the monsters. KETCHUP (in a RED bottle) Wave bye-bye to those horrible monsters! Also look out for SHIELDS which let Dizzy eat the monsters, tokens to make you INVISIBLE and tokens to SLOW DOWN or SPEED UP the game. DIZZY INTRODUCTION You'll get dizzy playing this action packed cartoon adventure as you somersault around fantastic mystical kingdoms. Collect the ingredients for a magic potion to kill the evil Wizard ZAKS - a brilliant game by brilliant programmers for brilliant game players! STORY Dizzy was exploring the haunted forest, looking for berries, flowers and a piece of wood with which to make a club when he uncovered a mystifling stone slab. Brushing the dust aside, he was able to read (after a great deal of head scratching) the faint inscription: Dizzy remembered his Eggfather had spoken of such a potion - is the only way to rid our land of athletes foot, and it can also be used to destroy the evil wizard Zaks”. Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village - he cast spells that turned people old, made people blind and caused it to rain every Sunday afternoon during Cricket. Dizzy was determined to put a stop to all this - he would be the hero of the Yolkfolk. He read on... He covered it up and quickly made ready to liberate the land of KATMANDU. PLAYING THE GAME You have three lives. this can be increased by finding eggs. The bouncy mushrooms can be used to jump higher. Watch out for booby traps! To defeat the Wizard you must light the fire under the cauldron and drop the ingredients into it. Then drop the empty flask into it and it will be filled and magically shot out. Finally, smash this flask next to Zaks and you have won! Hint: Try greasing the Old Rusty Mining Cart. CONTROLS PRESS SPACE OR FIRE TO START THE GAME Z WALK LEFT X WALK RIGHT SPACE/RIGHT SHIFT JUMP ENTER/RETURN PICK UP/DROP/USE SPECTRUM USERS - PRESS K TO START THE GAME USING A KEMPSTON JOYSTICK Commodore 64 users - plug joystick into Port 2. DIZZY'S HELP LINE 0898 555 093 If you can't get any further in this game and would like us to give you Hints & Tips on how to solve all the puzzles just phone the number above. Please don't phone unless you really get stuck & make sure you get permission from the person who pays the bill first! Calls cost 33p per minute during off-peak times and 44p per minute at all other times. UK only. COPYRIGHT WARNING! FAST FOOD,DlZZY. TREASURE ISLAND DIZZY. FANTASY WORLD DIZZY AND MAGICLAND DIZZY ARE THE COPYRIGHT OF CODEMASTERS SOFTWARE co ltd. CODEMASTERS AND DIZZY ARE TRADEMARKS OF CODEMASTERS SOFTWARE CO LTD. THESE PROGRAMS, INCLUDING CODE. GRAPHICS, MUSIC AND ARTWORK ARE THE COPYRIGHT OF CODEMASTERS SOFTWARE CO. LTD. AND NO PART MAY BE COPIED STORED. TRANSMITTED OR REPRODUCED IN ANY FORM OR BY ANY MEANS, HIRED OR LENT WITHOUT THE EXPRESS PERMISSION OF CODEMASTERS SOFTWARE CO. LTD.. P.O. BOX 6 SOUTHAM, WARWICKSHIRE, ENGLAND, CV33 OSH.