Exolon (c) 1987 Hewson Consultants Ltd -------------------------------------- SCENARIO As a heavily armed humanoid, you blast, battle, bound and blunder your way over more than hundred screens of blood curdling action. Release a deadly grenade to devastate a birth pod and shoot the hordes of aliens that slither and scramble to overwelm you. Rocket a gun emplacement and pneumatic hammers hurl you end over end back across the screen. And in a new twist, some of the screens can be played as a vulnerable but athletic Vitorc or as Exolon, a lumbering but powerful exoskeleton. LOADING Spectrum Cassette 48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 128 with cassette player, ZX Spectrum +2. You are advised to disconnect all hardware from the rear edge connector with the exception of your joystick interface (if any). When using a Sinclair Unterface 2 or the ZX Spectrum +2 plug the appropriate Joystick into port 1. Unless using a ZX Spectrum +2 connect a cassette player to the computer in the usual manner. ZX Spectrum +2 and 128 users should select 48K mode. Rewind the cassette if necessary, enter LOAD"" on the computer keybopard and press the ENTER key. Press the PLAY key on the cassette player. The game takes a few minutes to load. CONTROLS O = LEFT P = RIGHT Q = Jump A = Duck M = Fire Alternatively, a joystick may be used. PLAYING THE GAME With both keyboard and joystick, if the fire button is pressed rapidly, then blasters operate. If pressed and held for more than half a second then a grenade will be lobbed. Blaster Small hand blaster which destroys virtually all organic enemy life forms. Can penetrate thin armour with several direct hits, but is useless against 'thick skinned' gun emplacements etc. Grenades In general, where your hand blaster is not effective use a grenade. Powerful enough to destroy heavily armoured battle machinary, grenades can penetrate thick walls and rock faces thus providing alternative routes through the battle zone. Hyper-alloy Exoskeleton A hydraulically manoeuvred exoskeleton which the main character wears enabling him to effortlessly wade through enemy hordes, protecting him from all but the most powerful of enemy guns and projectiles. SCORING Destroying obstacle with grenade 150 pts Large aliens 150 pts Small pod aliens 50 pts Missile shells 50 pts Walking into double launcher 2000 pts Waling into combined launcher 3000 pts Detroying missile guidance module 1000 pts At the end of every level (25 screens) points are awarded as follows: Number of lives left multiplied by 1000 If not wearing exoskeleton then 10000 points are also awarded. Extra life is given at the end of each level, unless nine lifes are still remaining. CREDITS Written for the Spectrum and Amstrad by Rafaelle Cecco and converted to the Commodore 64 by Nick Jones. (c) Hewson Consultants 1987 The program and data are copyright and may not be reproduced in part or in total by any means without the written permission of Hewson Consultant Ltd. All rights reserved. No responsibility is accepted for any errors. Our policy is one of constant improvement. Therefore, we reserve the right to modify any product without notice. Hewson Consultants Ltd. 56b Milton Park Milton Abingdon Oxon OX14 4RX Complete Instructions typed in by Paul Thompson, March 2003