FRONTLINE ========= All the Enemy Forces are pitted against you and are determined not to let you get anywhere near the Missile Plans housed in The Laboratory. Being the brave fearless type you have landed right in the middle of the hubbub with armoured tanks, transports, motorbikes and jeeps whizzing around you, and dodging that little lot together with the stinging fire from the Enemy trenches and pillboxes is quite some task! SPECTRUM LOADING INSTRUCTIONS LOAD "" ENTER Frontline has everything you might want from a combat game, Alternate Two Player option, 8 — Way smooth scrolling, and very realistic graphic representations of tanks, jeeps, and buildings. You start your campaign on Level Zero, the easiest of the levels which become subsequently more difficult. You start at a fire rate of about 2 bullets but picking up the blue bullet packs from the battlefield sees your fire rate rise to a maximum of eight. Excessive use of bullets leads to a reduction in fire power. Extra grenades lie in the green packs strewn around the battlefield. The object of the game is to enter the grounds of the laboratory which gives plans to achieve access to the next level. At the final level the laboratory holds the plans for the Enemy's new weapon and finding the plans sees you successfully complete the game. A pass is needed to enter the laboratory grounds and this is hidden somewhere on the battlefield of each level. CONTROLS OPTIONS 1 One Player 2 Two Player 3 Keyboard 4 Kempston Joystick 5 Sinclair Interface Joystick Press ENTER to Start game Space Bar - alternate High Score/Options JOYSTICK CAPS SHIFT to V - drop a mine on the floor B to SYMBOL SHIFT and SPACE - throw a grenade FIRE-fire bullets KEYBOARD J-UP K-FIRE N-DOWN SPACE BAR- throw grenade ENTER-drop mine Z-LEFT X-RIGHT P-PAUSE P again restarts SYMB SHIFT & Q — to quit The information down the right-hand side of the screen shows if PLAYER ONE or TWO is playing, the SCORE, how many lives/TROOPS are left, and the amount of AMMO in the form of grenades on the left and mines on the right. You can pick up more grenades at any time but only five mines are allocated per level, and once these are used up you can't obtain any more. WEAPON shows your bullet firing power. The approximate scoring opportunities are as follows: 200 points — Enemy Man. 500 points — hit on motorcycle with grenade 800 points — hit on motorcycle with mine 6—700 points — picking up bullet or grenade packs 400 points — taking out pillbox 350 points — taking out a trench 1200 points — bonus for completing a level Program - Spike Graphics - Michael Owens The program code, graphics, music and artwork of this game are the copyright of Zeppelin Games and may not be reproduced, stored or hired without the written permission of Zeppelin Games Limited. ©1988 Zeppelin Games Ltd 28 Osborne Road, Jesmond, Newcastle upon Tyne NE2 2AJ