JOE BLADE 2 (Players) SPECTRUM LOADING INSTRUCTIONS 48K owners type LOAD "" (ENTER). Load the game from side A of the cassette. 128K owners use the LOADER option on the menu. The 128K version is recorded on side B. This version includes 128K music. THE STORY The year is 1995, the setting London. The streets are crawling with punks, thugs and muggers! The ordinary urbanite masses remain prisoners in their crumbling homes, too terrified to venture outside into the crime-ridden inner-city horrorscape beyond their front doors. Only one man can clean up this city ... That man is JOE BLADE. Joe Blade - teenage pin-up and pop idol, media celebrity, hero of the people, defender of the flag, helper to those less fortunate than himself. Mean, tough and fearless, his very name strikes fear into the cold hearts of every punk, thug and mugger. THE MISSION You are Joe Blade ... Using only your skills of hand-to-hand combat you must clean up the city. The punks wear armour to protect themselves from each other, so in order to kill a punk you must kick him in the head. This is achieved by jumping over him (not too easy, as the punks like jumping too). You do not have to kill all the punks; one you have killed about 100 the remaining punks will get the message, and repent of their evil deeds, and become decent law-abiding citizens. Not only must you kill your daily quota of punks, you must also rescue sixteen citizens who have foolishly ventured onto the streets. To rescue a citizen you must walk into them, then solve one of four sub-games. Sub-game one You must complete the sequence 1,2,3,4 by pressing FIRE when the correct number appears. Be careful, you cannot select a number when it is fading out. Sub-game two As with sub-game one you must complete the sequence 1,2,3,4. However, this time by swapping numbers. Press FIRE when the desired pair of numbers are flashing. Sub-game three In this sub-game you are presented with two sets of jumbled numbers. You only have to complete one 1,2,3,4 sequence, either top or bottom, by swapping numbers between the two. When the desired pair of number icons are flashing press FIRE. Sub-game four In sub-game four you are presented with an ever-changing number icon and four jumbled numbers. The object of this sequence is to swap the changing number with the flashing number to form the sequence 1,2,3,4. When the desired pair of number icons are flashing press FIRE. Scattered around the city you may find items such as bins and clocks which will help you in your mission. Press 1 on the menu for more information. CONTROLS This mission supports Kempston, Cheetah, Interface II, +2 and +3 joysticks. Alternatively use Q,A,O,P and M. SPACE will pause the game (you cannot pause during sub-games). JOE BLADE CREDITS Game code and graphics: Colin Swinbourne 128K version technical support: Kevin Parker & Andy 'DM' Severn Original music: Mike Brown Music conversion: Andy 'DM' Severn Textuals and shots: Simon 'SKY' Daniels LOADAGAME CREDITS Game code: Andy 'DM' Severn Graphics: Martin 'Jabba' Severn Original Loadagame (C64): Andrew Challis Produced for Players Software by Richard Paul Jones (c) 1988 Players