Monty's Honey Run An AGD Game by Andy Johns 2017 Monty bought a honey shop, everything was going great until one day the bees attacked and stole all his honey pots. Help Monty collect all the stolen honey pots and return them to his shop. Collect various items along the way to unlock new areas. Keys are QAOP Space Kempston and Sinclair Joystick support Formats tested as working with popular emulators Compatible with 128k upwards (Uses AY sound) Spectaculator 8 : .Z80 .szx .sna .tap (with loading screen) Fuse : .sna (shows an error but still works) .szx .tap (with loading screen) .z80 Specemu : .sna .szx .tap (with loading screen) .z80 Speccy 4.1 .sna .z80 Created using AGD 4.6a by Jonathan Cauldwell, thanks for creating such a fun system. Thanks to David Burton for teaching me about nested if statements and the hell they can create and to Chris Flynn and Duncan Edwards for the helping out create the various formats. Special thanks to P Harrap and Gremlin Graphics for creating such a cool game character. Please keep this read me with any copy of the game for credits. v1.0 Released v1.1 Fixed bug in platforms where sprites seemed to get out of sync if a snapshot was made. platforms now a single sprite : Thankyou Andre!! Updated the plaform sprite cleaned up the hive Added colour to the intro screen Added Kempston and Sinclair Joystick support v1.2 Added TZX and SNA formats v1.3 Fixing the 1.16 Bug actually caused a second issue which unfortunately meant you couldnt finish the game. This is now fixed I also took the opportunity to fix a few screen issues. v1.4 Fixed killing the bees on the rooftop when you get the bugspray Tweaked the look of a few screens to freshen it up v1.5 Fixed a memory corruption issue. Added beeper sounds instead of AY. You now MUST collect all pots to finish the game v1.6 New version added to the zip which features AY music (128k hardware only) v1.7 Updated to work with ULA+ palette and added key file for Vega and vega + Thanks to David Saphier for the keyfile!