SKATIN' USA LOADING: To load, press LOAD"". Press PLAY on your cassette recorder. The programme will now load automatically. (The programme is recorded on both sides of the tape. In case of difficulty, turn the tape over, rewind to the beginning and load again.) CONTROLS: Joystick or Keyboard are selected automatically, just press Fire to begin. Keyboard Controls: Q = Up, A = Down, O = Left, P = Right, SPACE or any key on bottom row to FIRE. STORY: When Tom Essex awoke this morning, he discovered that his super powers were gone. No longer could he fly. No longer did he have the super-human strength that helped him to protect the citizens of New York from the street gangs that were terrorising the city. No longer was he SUPERKID. But there was still a battle to be fought. The streets of New York were still no-go areas for the ordinary citizens. The street gangs were still in control. Taking his multi-fire, fast load catapult from under the bed and recovering his trusty skateboard from the back of the garage, Tom once again takes to the streets in his constant battle to make the city a safer place to live. GAME: As you skate through each of the 6 stages, use your multi-fire, fast-load catapult to shoot the rampaging bikers and gang members. Skating into them also kills but this depletes your energy. For extra energy, collect the hamburgers and various types of fruit that are scattered throughout the screens. Skating over a banana skin will increase your speed until the end of the current stage. Each of the dollar bills must be collected as these light up the SKATIN'USA sign. When the sign is fully lit you can head for the exit at the right hand side of each stage. If your bonus timer reaches zero, then it's game over. If you complete a stage within the time limit, you enter a bonus stage where you can use your remaining time to skate for extra points. There are 10 screens to each stage and 3 stages to each level. Level 2 can only be accessed by typing in the code that is given on successful completion of stage 1. Both levels are in memory at the start of a game, but when a level has been selected the other level is erased and the extra memory is used for the game play. Good Luck! This programme and artwork are the copyright of Atlantis Software Limited. Copying, hiring, lending or public performance is prohibited. If you have written a good programme and would like to discuss marketing, please write to: Atlantis Software Limited 28 Station Road, London SE25 5AG