Sonic the Hedgehog - Spectrum Next Edition Port of Sonic from the SMS to the Spectrum Next Controls - Kempston Joystick in Port 1 (left port) On title screen Left/Right - switch between 50/60hz refresh rate Up - Turn on infinite lives (beta testing only) Down - Turn off infinite lives (beta testing only) In Game Left/Right - Move Left / Right Up - Look Up Down - Crouch / Look Down Fire - Jump Down while running - Spin Attack / Roll Features implemented All stages All enemies/bosses All music/sfx Special stages ie, everything I'm aware of that should be included! Known issues: Sprite/tilemap prioritisation on implimented at a basic level. If Sonic is behind the tilemap then all sprites in the central playfield appear behind (doesn't affect score etc) Particularly noticable on Stage 1 Act 2 as when Sonic is in water his top half disappears. I will look to overcome this in the final release by using a Layer 2 overlay. Version History Beta 1 Intial release for beta testing