SUPER ORY 2 ENIGMA INSTRUCTIONS FOR PLAYING SUPERORY 2 – ENIGMA HISTORY It has been several years since Effer, the evil wizard, was defeated,with dreams of conquering the land of Darkho, but thanks to our hero Ory,his plans have gone up in smoke. But another danger looms over the land of Darkho. Ory has been summoned by princess Andromata, daughter of King Orund, who tells our hero the disappearance of the magician Arzak and the deep sleep of his father. Ory will have to solve this complex puzzle, looking for every little clue that the will keep going until the end of the story. CONTROL SYSTEM Keyboard or joystick port 1 Cursor keys or joystick for 4 directions: Right, Left, Up and Down Space bar or joystick button A: to skip and move forward in dialogues CTRL key for everything else, namely: picking up and putting down objects, throwing against enemies, open doors and finally move the opening levers. Some items will be acquired by hovering over them,without pressing the said key. HELP AND TIPS The game is structured in 4 levels excluding the introductory phase (PROLOGUE), where there will be only one screen to interact, the rest just dialogues that they will be useful for the continuation of the game. In the first level (Chapter 1) the player will be able to move without problems for all the way. Be careful, however, to move forward he will have to recover some objects, penalty: getting stuck or certain death. In the Second level (Chapter 2) the player will have the possibility to move on portions of the level, this is to recover objects not taken because they are hidden.If you pass these without having recovered them, the playerwill no longer be able to continue in the game. In the third level (Chapter 3) the setting will be similar to the second, the difference is that there will be many enemies to get in the way and weapons they won't be infinite. In the fourth and final level (Epilogue) the player will have to face the boss final by retrieving visible objects but will have to understand what they are,by doing pay attention to the dialogues between Ory and the wizard Arzak. To throw weapons at the final boss at the same time as the fire button you will have to press the directional key (cursor or joy lever) to send it into the desired direction. Again, your weapons will be limited. For each finished chapter there will be a password that will give you the option to not start over from the beginning. You will start with 5 lives for each chapter except the last one which will have 3. It will be there the possibility of recovering 2 hidden lives for each chapter. At the end of each game (after game over), the game will restart from the level that was being played, except the last one which will reset the game. HARDWARE REQUIREMENTS To play ENIGMA you need an MSX2 with 128 KRAM, it also runs on MSX2+ but it's unplayable on TurboR (because it runs too fast). That's all. Have fun