THE THINKER =========== The Thinker is a sliding block puzzle that is guaranteed to give you weeks of absolute hell. (Even the programmer can't solve it without his 'crib sheet'!) If you value your sanity, don't buy this game. It makes the Rubic Cube look simple. LOADING To load press LOAD "" CODE. Press PLAY on your cassette recorder. The programme will now load automatically. (The programme is recorded on both sides of the tape. In case of loading difficulty, turn the tape over, rewind to the beginning, and load again.) CONTROLS Number and cursor keys. Press 0 to move block 10, other blocks as numbered. CAPS SHIFT and Q together to start a new game. GAME The object of the game is to remove the large red block through the hole at the bottom of the puzzle. This is achieved by moving the blocks into spaces left by the movement of other blocks. On skill levels 2-5, if you take too long to make your move, the computer will move a block of it's choice. (This will always be against the best interest of the player.) The higher the skill level, the less time you have to make your move. If you make an illegal move, the computer will warn you. Do it too often and you are in for a nasty surprise. When the frustration gets too great, send a S.A.E. stating where and when you bought the game and we will send you the solution. But please don't ask unless you have been trying for at least a month! This programme and artwork are the copyright of Atlantis Software Limited. Copying, hiring, lending or public performance is prohibited. If you have written a good programme and would like to discuss marketing, please write to: Atlantis Software Limited 19 Prebend Street London N1 8PF