VECTORBALL ========== Played between two droids on a specially constructed pitch. Vectorball is an exciting blend of many different traditional games. Using all your skill guide the droid around the pitch in an attempt to score more goals than your opponent. Five different pitch types to choose from each with its own characteristics. Each pitch will require a different skill and combining all the various skills will enable you to master the game. -EXCITING GAMEPLAY -ONE OR TWO PLAYER OPTION A complex blend of speed of Ice-hockey, the precision of Netball and the complex curves of Crown Green Bowls. Played between two droids on a specially constructed pitch. Unlike almost every other sport the pitch is not flat, instead it has bumps, ridges, ditches and waves. At the starting level there is a single hill in the centre of the pitch, as the player's handicap increases he gets to play on every more convoluted pitches. The object of the game is to outscore your opponent. Goals are scored by manoeuvering the ball into the goal that is set in the middle of the end wall. As in netball, a player is not allowed to move with the ball. Instead he must remain stationary and shoot. Like basketball the time that a droid can hold the ball is limited, at the end of the time period the automatic systems cut in and the droid fires in whatever direction and speed is currently selected. The pitch is bounded by a fence, so it is possible to bounce the ball off this to get past the opposing droid, and of course by using the contours of the pitch it is possible to set up quite complex curve shots. The power of shot selected is indicated by the length of the droid's 'neck'. The higher the droid's head is hovering above its body the more powerful the shot set up. This enables you to work out where your opponent will fire the ball, enabling you to set up the best defence. The on screen view is centred on the ball, it is not possible to show the entire pitch at once, so the view will scroll to follow movement of the ball, if your droid is out of the action he may end up off screen, and you will have to play by instinct. Just don't say we did not warn you. CONTROLS Without Fire Button pressed Up Move North East Down Move South West Left Move North West Right Move South East Pressing Fire stops movement. With Fire Button Up Extend Neck (increase power of shot) Down Retract Neck (decrease power of shot) Left Rotate anticlockwise Right Rotate clockwise Fire Shoot OPTIONS At the start of the game you will be given an opportunity to select the following parameters for the tournament you are about to play. Pitch style 1 to 4 Timeout The time allowed in possession of the ball before shooting. Game length Mass of ball Mass of robots Acceleration Breaking Friction PITCH STYLES 1. Hills This is the simplest pitch design. The pitch consists of a central plain, on which there are one to seven hills, depending on the handicapping level, arranged in standard ‘playing card' patterns. At either end of the pitch there is a bank stretching across the whole of the pitch, rising up to the flat goal area. 2. Ditches This is in effect the opposite of the hills pitch. The central area is raised up, with banks down to the two goal areas. In the central plain there are depressions, again arranged as playing cards. 3. Waves In this style of pitch the whole surface is level, except there are troughs that run both across and along the pitch. 4. Mixed Exactly what it says, a mix of all the styles mentioned above, this is the surface favoured by experts as it allows for the greatest use of skill in positioning the ball and selecting the shots. LOADING INSTRUCTIONS SPECTRUM Type LOAD"" and press ENTER. Controls You have a choice between using a joystick or the keyboard. The keys are initially set to Q, A, 0, P. SPACE, but you can define your own keys. AMSTRAD 464 Amstrad 464 Press CNTRL and small ENTER. AMSTRAD 6128 Type |TAPE and press RETURN. Press CNTRL and small ENTER. Controls You have a choice between using a joystick or the keyboard. The keys are initially set to Q, A, 0, P. SPACE, but you can define your own keys. DESIGNED AND PROGRAMMED BY BINARY DESIGN MASTERTRONIC IS MEMBER OF THE MASTERTRONIC GROUP OF COMPANIES The program code, graphic representation and artwork are the copyright of Mastirtromc and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Mastertronic. All rights reserved. © Mastertromc limited 1988 Made in Great Britain Design Words & Pictures Ltd., London