============== Yie Ar Kung-Fu ============== Document created by rstuart@ukonline.co.uk on 11th Dec 99 for World of Spectrum: http://www.worldofspectrum.org/spectrum.html Taken from the Ocean compilation 'The Magnificent Seven' Free Yie Ar King Fu ------------------- NEWSFIELD "BEST GAME" AWARD Easily the best of the martial arts programs because if the vatiety of characters and excellent arcade style playability. (Crash) CRASH SMASH (c) Konami Spectrum ======== Loading ------- 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. 6. If there is more than one title on either side of the cassette always stop the tape when the first game has loaded. To load subsequent games reset the machine and follow previous loading instructions. Spectrum +3 Disk ---------------- Set up the system and switch on as described on your instruction manual. Insert disk and press ENTER to choose 'LOADER' option. After a short delay a game selection screen will appear. Game Selection -------------- When the game titles appear on the selection screen type in the relevant number of the game you wish to play. Once your selection has been made your chosen game will automatically load. Control Note ------------ If there is no Sinclair option, select redefine keyboard option and when prompted move joystick in appropriate direction. Make sure the keyboard is always selected. Yie Ar Kung Fu ============== It's program code, graphic representation and artwork are the copyright of Imagine Software (1984) Limited. All rights reserved worldwide. Yie Ar Kung Fu runs on the Spectrum 48K and Spectrum +. The Game -------- Yie Ar Kung-Fu is a text of skill development in the traditional Martial Arts. It features Oolong in his attempt to become a Grandmaster in the ancient skills in honour of his father, a kung-fu master before him. Your ultimate goal is to become a grand-master but to achieve this you must defeat a variety of opponants each more deadly than the last. They are armed with differing skills and weapons and must be overcome with a combination of 16 different attack moves. The controls are by means of joystick or keyboard (which is user definable) and the game has a one or two player option. The fun and excitement of Kung-Fu is about to begin as you face your foe. Your honourable opponents are... BUCHU - A huge kung-fu fighter who can attack by flying through the air. STAR - A beautiful girl warrior who is expert at throwing deadly stars or SHURIKEN. NUNCHA - Master of the NUNCHAKU - beware his reach. POLE - Attacks with the ancient rod or BO. CLUB - ...This fighter is armed with a shield to deflect your blows and a club to strike back. FAN - Another female adversary, this time an exponent of the NINJAFAN. SWORD - Sword carrying apponant, a firesome and deadly foe. TONFUN - Skilled in the art of fighting with flailing sticks of TONFA. BLUES - The Kung-Fu master himself, has all the skills and moves of Oolong, but faster. If you can win this final battle you truly will become a Grand Master. Controls -------- Oolong is controlled as follows: Joystick control plus FIRE button creates the attack moves. SPACE bar switches between KICK and PUNCH. JOYSTICK DIAGONAL JUMP JUMP DIAGONAL JUMP LEFT \ | / RIGHT \ | / \|/ LEFT -----+----- RIGHT /|\ / | \ / | \ DUCK KEYBOARD Key controls with out the FIRE key pressed emulate the joystick controls. The keyboard control substitutes are indicated on each move as the KEY LETTER, but can be redefined if required. The S key represents FIRE. CAPS SHIFT - Pause SPACE - Restart BREAK - Return to Menu ATTACK MOVES W (UP) FLYING PUNCH FLYING KICK E (UP+RIGHT) LEAPING PUNCH HIGH KICK D (RIGHT) LUNGE PUNCH ROUND HOUSE KICK C (DOWN+RIGHT) LUNGE PUNCH ANKLE KICK KO METER When KO meter reaches 0 player is knocked out The attack moves are illustrated above and the KO meters for you and your opponent indicate the state of play at each level. You have 5 lives to begin your task... GOOD LUCK! ANKLE PUNCH LEG SWEEP X (DOWN) STRIDE PUNCH GROUND KICK Z (DOWN+LEFT) LACE PUNCH RISING KICK A (LEFT) HOOK PUNCH SWOOPING KICK Q (UP+LEFT) Status and Scoring ------------------ On screen scoring indicates your current score the high score and number of lives you have remaining. Bonus life is awarded at 20,000 points and the score for each move is as follows. FLYING KICK 2000 ANKLE PUNCH 1500 FLYING PUNCH 2000 STRIDE PUNCH 1500 ROUND HOUSE KICK 500 LEAPING PUNCH 1500 LUNGE PUNCH 500 LUNGE PUNCH 1000 LEG SWEEP 500 FACE PUNCH 500 GROUND KICK 1000 ANKLE PUNCH 1000 RISING KICK 1500 SWOOPING KICK 1000 HOOK PUNCH 1500 HIGH KICK 1000 Hints and Tips -------------- * Seek and attack opponent's weak point. * Remember Oolong can jump over his foes and put them offguard. * Try hit and run tactics and keep your distance from armed opponents. Yie Ar Kung Fu is a trademark of Konami Limited. Produced by D.C. Ward Konami (c) (c) 1985 Imagine Software (1984) Limited. Amstrad ======= Loading ------- CPC 464 ------- Place the rewound cassette in the cassette deck type RUN" and then press ENTER key. Follow the instructions as they appear on screen. If there is a disk drive attached then type |TAPE then press ENTER key. Then type RUN" and press ENTER key, follow the instructions as they appear on screen. (The | symbol is obtained by holding shift and pressing the @ key.) CPC 664 and 6128 ---------------- Connect a suitable tape recorder ensuring that the correct leads are attached as defined in the User Instruction Booklet. place the rewound tape in the cassette recorder and type |TAPE then press ENTER key. Then type RUN" and press ENTER key, follow the instructions as they appear on screen. Disk ---- Insert the program disk into the drive with the A side facing upwards. Type |DISC and press ENTER to make sure the machine can access the disk drive. Now type |CPM and press ENTER the game will now load automatically, follow the instructions as they appear on screen. Yie Ar Kung Fu ============== It's program code, graphic representation and artwork are the copyright of Imagine Software (1984) Limited. All rights reserved worldwide. Yie Ar Kung Fu runs on the Amstrad 464, 664 and 6124 micro computers. The Game -------- Yie Ar Kung-Fu is a text of skill development in the traditional Martial Arts. It features Oolong in his attempt to become a Grandmaster in the ancient skills in honour of his father, a kung-fu master before him. Your ultimate goal is to become a grand-master but to achieve this you must defeat a variety of opponants each more deadly than the last. They are armed with differing skills and weapons and must be overcome with a combination of 10 different attack moves. The controls are by means of joystick or keyboard (which is user definable) and the game has a one or two player option. The fun and excitement of Kung-Fu is about to begin as you face your foe. Your honourable opponents are... BUCHU - A huge kung-fu fighter who can attack by flying through the air. STAR - A beautiful girl warrior who is expert at throwing deadly stars or SHURIKEN. NUNCHA - Master of the NUNCHAKU - beware his reach. POLE - Attacks with the ancient rod or BO. CLUB - ...This fighter is armed with a shield to deflect your blows and a club to strike back. FAN - Another female adversary, this time an exponent of the NINJAFAN. SWORD - Sword carrying apponant, a firesome and deadly foe. TONFUN - Skilled in the art of fighting with flailing sticks of TONFA. BLUES - The Kung-Fu master himself, has all the skills and moves of Oolong, but faster. If you can win this final battle you truly will become a Grand Master. Controls -------- Oolong is controlled as follows: Joystick control plus FIRE button creates the attack moves. SPACE bar switches between KICK and PUNCH. ESCAPE - Pause ESC then SHIFT - Restart ESC then DEL - Return to Menu ESC then SPACE - Music ON/OFF JOYSTICK DIAGONAL JUMP JUMP DIAGONAL JUMP LEFT \ | / RIGHT \ | / \|/ LEFT -----+----- RIGHT /|\ / | \ / | \ DUCK KEYBOARD Keyboard controls in default are as follows (but cen be redefined): LEFT - 4 JUMP RIGHT - 9 RIGHT - 6 JUMP LEFT - 7 JUMP UP - 8 FIRE - 0 DUCK - 2 ATTACK MOVES JOYSTICK KEYBOARD UP+FIRE FIRE and 8 FLYING KICK UP+LEFT+FIRE FIRE and 7 FLYING PUNCH RIGHT+FIRE FIRE and 6 ROUND HOUSE KICK DOWN+LEFT+FIRE FIRE and 1 LUNGE PUNCH DOWN+LEFT 1 ANKLE KICK KO METER When KO meter reaches 0 player is knocked out The attack moves are illustrated above and the KO meters for you and your opponent indicate the state of play at each level. You have 5 lives to begin your task... GOOD LUCK! ATTACK MOVES JOYSTICK KEYBOARD DOWN+FIRE FIRE and 2 LEG SWEEP DOWN+RIGHT+FIRE FIRE and 3 GROUND KICK FIRE+LEFT FIRE and 4 RISING KICK FIRE+UP+RIGHT FIRE and 9 HOOK PUNCH DOWN+RIGHT 3 STRIDE PUNCH Status and Scoring ------------------ On screen scoring indicates your current score the high score and number of lives you have remaining. Bonus life is awarded at 20,000 points and the score for each move is as follows. FLYING KICK 2000 GROUND KICK 1000 FLYING PUNCH 2000 RISING KICK 500 ROUND HOUSE KICK 1500 HOOK PUNCH 1500 LUNGE PUNCH 500 ANKLE KICK 1500 LEG SWEEP 500 STRIDE PUNCH 1500 Hints and Tips -------------- * Seek and attack opponent's weak point. * Remember Oolong can jump over his foes and put them offguard. * Try hit and run tactics and keep your distance from armed opponents. Konami (c) (c) 1985 Imagine Software (1984) Limited. Commodore ========= Loding ------ Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all leads are connected. Press the SHIFT key and the RUN/STOP simultaneously. Follow the screen instructions - PRESS the SHIFT PLAY ON TAPE. This program will load automatically. For C128 loading type GO 64 (RETURN), then follow C64 instruction. Follow the instructions as they appear on screen. Ensure that all peripherals are removed. Disk ---- Select 64 mode. Turn on the disk drive insert the program into the drive with the label facing upwards type LOAD "*",8,1 (RETURN) the introductory screen will appear and the program will then load automatically. Follow the instructions as they appear on screen. Yie Ar Kung Fu ============== It's program code, graphic representation and artwork are the copyright of Imagine Software (1984) Limited. All rights reserved worldwide. Yie Ar Kung Fu runs on the Commodore 64/128 computers. Instructions are identical to those for Spectrum except: Controls -------- F1 - Pause F3 - Restart F5 - Return to Menu (In Pause) F7 - Music ON/OFF This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading.