ZYTHUM Programmed by David O'Connor The program is for minimum 48K Spectrum microcomputers. Side B is a repeat recording of Side A. The game can be played with keyboard or joystick, and the program is compatible with Kempston joystick interface. The keys can be redefined for use with the Sinclair interface or keyboard. LOADING: Type LOAD "" and press ENTER Press PLAY on the cassette recorder THE GAME AND ITS OBJECTIVE The Zythum is a magical drink which, when imbibed, generates unknown powers. It lies hidden in the depths of a forbidding castle, which can only be reached by crossing four extremely hostile territories, each of which is guarded by custodians who must be never allowed to touch you. You have 8 minutes to cross each land. If this time runs out, you will have failed in your quest and the game will end. If a custodian gets you, you will lose one of your 3 lives. CONTROLS Joystick Standard joystick movement controls apply. Light bombs are detonated using FIRE + DOWN Keyboard Left Z Right X Jump P The height of your jump depends on the length of time you hold down the jump key; the higher you jump, the further you travel Fire energy bolt Space Detonate light bomb L Hold(pause) H Quit Q The keys can be redefined. PLAYING THE GAME The screen shows you and your surroundings, and scrolls as you move. Beneath this is a map of the lands that you are in (two on screen at any one time). Your position on the map is shown by an arrow and the time left in the current land is above it. Your quota of light bombs is on the right, and lives on the left. You start out with three lives, extra lives are awarded for every 10,000 points scored. Your score and the current hi-score are shown at the top of the screen. Just belows the main screen area is a message indicating which mode you are in (levitation, invisibility, or immunity), highlighted in green. USEFUL OBJECTS MAGICAL STAFF - fires energy bolts LIGHT BOMB - kills any custodian ion the area. You start with 4, but you may find others around which you pick up to replenish your dwindling arsenal. You can carry a maximum of 5. CHALICE - gives power of temporary levitation CROSS - temporary immunity against the custodians MONEY BAGS - 1000 bonus points TREASURE CHESTS - 2000 bonus points HAZARDS There is a great deal of quicksand and a number of pits scattered about each level. You must jump across these. If you walk into a marsh your feet will get stuck in the mire. Spring pools send you springing uncontrollably into the air. In the later stages, you may also come across landmines which will explode if you step on them, and poisonous branches whose touch makes you invisible. ------------------- (c) 1986 by Mirrorsoft Ltd. The computer program contained in Zythum and its associated documentation and materials are protected by National and International Copyright Law. Storage in a retrieval system, reproduction, translation, copying, hiring, lending, broadcasting and public preformance are prohibited without the express written permission of Mirrorsoft Ltd. All rights of author and owner are reserved worldwide. Mirrorsoft Ltd, Headington Hill Hall, Oxford QX3 Q8W