RedPill engine for making Amiga games has been updated

The popular but very mediocre engine RedPill, which lets you effortlessly create games that lag relentlessly on the basic Amiga 500 and even the Amiga 1200, has got a new version numbered 0.86. Yes, this joy is updated from time to time - some glitches disappear, some others appear for sure, but the speed doesn't get better from that.

In the next build added the ability to move objects by the usual copypaste (including between projects), implemented color scheme C64 in the menu, fixed a small bug at the bottom of the menu, and the editor stack increased, so you can work with larger sprites. There aren't too many changes, but people who use this hellhole on a regular basis will probably find them important.

You can download RedPill 0.86 from Aminet. The editor requires at least 1 MB of Chip RAM and 1 MB of Fast RAM to work properly, but the games themselves will run on machines with a total of 1.5 MB of RAM. With monstrous lags, but they will run.

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