The classic platformer King's Valley to be ported to Amiga

A group of enthusiasts is developing a port of King's Valley for the Amiga. JC from M.A. Soft handles the code, Narciso Quintana writes the music, and Tony Galvez is in charge of the graphics. Actually, the announcement of the upcoming port took place just at artist's tweet.

The original King's Valley was released by Konami in 1985 for MSX. The game has several unofficial ports, including one for the Soviet home computer BK, ZX Spectrum, and MS-DOS (developed by a Korean company). Gameplay the game resembles no less classic Lode Runner, only the action was transferred to the bowels of the Egyptian pyramids. The main character, a tomb raider, must collect all the treasures on the map to go further. He is hindered by the local fauna, represented by the revived mummies, which you can either fight with a found sword or run away with by ladders, thankfully most of the dead move slower than the "black archaeologist.

According to Tony Galvez, the porting is 90% complete. This means that a release is coming soon.

Tags: Amiga

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